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SceneCreateOverlaySpriteBatch Method

Creates a SpriteBatch that will be rendered after the objects in this Scene are rendered. SpriteBatch that is created from Scene object can use only relative coordinates. To use absolute coordinates, call SceneView.CreateBackgroundSpriteBatch(String) or SceneView.CreateOverlaySpriteBatch(String) methods. To remove the created SpriteBatch call the RemoveSpriteBatch(SpriteBatch, Boolean) or RemoveAllSpriteBatches(Boolean) methods. It is also possible to add sprites that are rendered only with a specific SceneView - in this case call SceneView.CreateBackgroundSpriteBatch(String) or SceneView.CreateOverlaySpriteBatch(String) methods.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public SpriteBatch CreateOverlaySpriteBatch(
	string? name = null
)

Parameters

name  String  (Optional)
name of the created SpriteBatch (optional)

Return Value

SpriteBatch
created SpriteBatch
See Also