Click or drag to resize
Ab4d.SharpEngine logo

SceneGetCoordinateSystemTransform Method

Get null when YUpRightHanded coordinate system is used. Otherwise a MatrixTransform is assigned to RootNode.Transform is returned. That MatrixTransform converts all the positions in the Scene from the selected coordinate system to YUpRightHanded is returned. Note that it is not allowed to change the returned MatrixTransform.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public MatrixTransform? GetCoordinateSystemTransform()

Return Value

MatrixTransform

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemTransform"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemTransform"]

See Also