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SceneGetCoordinateSystemTransform Method

Get null when YUpRightHanded coordinate system is used. Otherwise a MatrixTransform is assigned to RootNode.Transform is returned. That MatrixTransform converts all the positions in the Scene from the selected coordinate system to YUpRightHanded is returned. Note that it is not allowed to change the returned MatrixTransform.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public MatrixTransform? GetCoordinateSystemTransform()

Return Value

MatrixTransform

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemTransform"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemTransform"]

See Also