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| SceneGetCoordinateSystemTransform Method | 
            Get null when YUpRightHanded coordinate system is used.
            Otherwise a MatrixTransform is assigned to RootNode.Transform is returned. That MatrixTransform converts all the positions in the Scene from the selected coordinate system to YUpRightHanded is returned.
            Note that it is not allowed to change the returned MatrixTransform.
            
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic MatrixTransform? GetCoordinateSystemTransform()
Return Value
MatrixTransform See Also
See Also