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SceneGetCoordinateSystemTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform is assigned to RootNode.Transform is returned. That MatrixTransform converts all the positions in the Scene from the selected coordinate system to YUpRightHanded is returned.
Note that it is not allowed to change the returned MatrixTransform.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic MatrixTransform? GetCoordinateSystemTransform()
Return Value
MatrixTransform
See Also