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SceneGetCoordinateSystemTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform is assigned to RootNode.Transform is returned. That MatrixTransform converts all the positions in the Scene from the selected coordinate system to YUpRightHanded is returned.
Note that it is not allowed to change the returned MatrixTransform.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic MatrixTransform? GetCoordinateSystemTransform()
Return Value
MatrixTransform
See Also