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SceneAddRenderingLayerAfter Method

Adds the newRenderLayer after the already registered afterRenderLayer. If rendering layer is MaterialSortedRenderingLayer or CameraDistanceSortedRenderingLayer, then also its IsSortingEnabled property is set according to the current settings.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void AddRenderingLayerAfter(
	RenderingLayer newRenderingLayer,
	RenderingLayer afterRenderingLayer
)

Parameters

newRenderingLayer  RenderingLayer
RenderingLayer to add
afterRenderingLayer  RenderingLayer
RenderingLayer that is already registered in the RenderingLayers collection; when null then newRenderingLayer is added as the first rendering layer
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.AddRenderingLayerAfter(Ab4d.SharpEngine.RenderingLayers.RenderingLayer,Ab4d.SharpEngine.RenderingLayers.RenderingLayer)"]

See Also