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| SceneGetRenderingLayersInfo Method | 
            Returns string that describes each RenderingItem in all RenderingLayers.
            
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic string GetRenderingLayersInfo(
	bool showSortedRenderingItems = true,
	bool dumpEmptyRenderingLayers = true,
	bool showOverview = true,
	bool showItemsInQueue = true,
	bool showParentSceneNodeInfo = true,
	bool showParentSceneNodeDetails = false,
	bool showSortedValue = false,
	bool showNativeHandles = false,
	bool showSpritesRenderingLayers = true,
	ICamera? camera = null
)
Parameters
- showSortedRenderingItems  Boolean  (Optional)
- when true (by default) then the RenderingItems in sorted RenderingLayers are listed in the sorted order; when false, then they are listed as they were added to the RenderingLayer
- dumpEmptyRenderingLayers  Boolean  (Optional)
- when false the empty rendering layers are not written to the returned string (true by default)
- showOverview  Boolean  (Optional)
- when true, then first an overview of all RenderingLayers is shown with a number of items in each queue (optional; true by default)
- showItemsInQueue  Boolean  (Optional)
- when true, then each item in each rendering layer is displayed (optional; true by default)
- showParentSceneNodeInfo  Boolean  (Optional)
- when true (by default) then info about ParentSceneNode is added to returned text
- showParentSceneNodeDetails  Boolean  (Optional)
- when true (false by default) then details about ParentSceneNode is added to returned text (showParentSceneNodeInfo must also be true)
- showSortedValue  Boolean  (Optional)
- when true (false by default) then the StateSortValue and distance to camera (when camera parameter is set) are shown
- showNativeHandles  Boolean  (Optional)
- when true (false by default) then the Handle values of the native buffers and pipeline are shown
- showSpritesRenderingLayers  Boolean  (Optional)
- when true (by default) and there are any sprites defined, then show SpriteRenderingLayers from this Scene and all used SceneViews
- camera  ICamera  (Optional)
- when camera is set and showSortedValue parameter is true, then distance to camera is shown
Return Value
Stringstring that describes each RenderingItem in all RenderingLayers
 See Also
See Also