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| SceneDumpUsedMaterials Method | 
            Writes string that provides details about used materials to the console (when the application is debugged in Visual Studio the result is written to Output window or Immediate Window if started from there; in Rider the result is written to Debug Output window).
            
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic void DumpUsedMaterials(
	bool showMaterialDetails = true,
	bool showMaterialUsage = true,
	bool showFrontMaterials = true,
	bool showBackMaterials = true,
	bool orderByName = false
)
Parameters
- showMaterialDetails  Boolean  (Optional)
- when true (by default) details about each used material are shown
- showMaterialUsage  Boolean  (Optional)
- when true (by default) then SceneNodes that use each material are listed
- showFrontMaterials  Boolean  (Optional)
- when true (by default) then front side materials are shown
- showBackMaterials  Boolean  (Optional)
- when true (by default) then back side materials are shown
- orderByName  Boolean  (Optional)
- when true materials are ordered by name; when false (by default) materials are ordered by id
Return Value
string that provides details about used materials
 See Also
See Also