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SceneGet |
Name | Description | |
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![]() | GetHitSceneNodeBounds(Ray, SceneNode, HitTestOptions) | GetHitSceneNodeBounds returns a List of SceneNode objects where the ray intersects the BoundingBox of the SceneNode. |
![]() | GetHitSceneNodeBounds(ListSceneNode, Ray, SceneNode, HitTestOptions) | GetHitSceneNodeBounds add all SceneNode objects where the ray intersects the BoundingBox of the SceneNode to the specified hitSceneNodes List. |