|  | 
| SceneGetFullMemoryUsageInfo Method | 
            Returns a string that shows full memory usage for this Scene, its GpuDevice and all used effects.
            
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic string GetFullMemoryUsageInfo(
	bool dumpAllActiveAllocations = true,
	bool dumpBlockUsageTable = true,
	bool listIndividualAllocations = true,
	bool showSceneCachedObjects = true,
	bool showDeviceCachedObjects = true,
	bool showMemoryBudget = true,
	bool showMemoryTypes = true,
	bool showCachedDescriptorSets = true
)
Parameters
- dumpAllActiveAllocations  Boolean  (Optional)
- when true (by default) then details for all active allocations are added to the report string
- dumpBlockUsageTable  Boolean  (Optional)
- when true (by default) then a map of block usage is shown with stars and dots showing used and free areas of the memory block
- listIndividualAllocations  Boolean  (Optional)
- when true (by default) then individual allocations are listed
- showSceneCachedObjects  Boolean  (Optional)
- when true (by default) then objects that are cached by this Scene are shown
- showDeviceCachedObjects  Boolean  (Optional)
- when true (by default) then objects that are cached by the GpuDevice are shown
- showMemoryBudget  Boolean  (Optional)
- when true (by default) then memory heap usage and available budget is shown (when that data is available)
- showMemoryTypes  Boolean  (Optional)
- when true (by default) then available memory types are shown
- showCachedDescriptorSets  Boolean  (Optional)
- when true (by default) then cached descriptor sets are shown
Return Value
Stringstring that shows full memory usage
 See Also
See Also