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SceneCacheObject Method |
CacheObject sets the specified objectToCache to the specified key in the cache.
The value can be retrieved by
GetCachedObjectT(String) or removed by
RemoveCachedObject(String) method.
When a
Mesh object is cached, this will set
IsSceneCached to true and prevent disposing the mesh (by calling Dispose method) before the Scene is disposed or before the mesh is removed from the cache.
Mesh and GpuImage objects can be cached only in one Scene object.
This method is thread safe and can be called from any thread.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
See Also