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SceneGetCoordinateSystemInvertedTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform that has an inverted global transform matrix is returned.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic MatrixTransform? GetCoordinateSystemInvertedTransform()
Return Value
MatrixTransform
See Also