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SceneGetCoordinateSystemInvertedTransform Method

Get null when YUpRightHanded coordinate system is used. Otherwise a MatrixTransform that has an inverted global transform matrix is returned.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public MatrixTransform? GetCoordinateSystemInvertedTransform()

Return Value

MatrixTransform

[Missing <returns> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]

Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Scene.GetCoordinateSystemInvertedTransform"]

See Also