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SceneGetCoordinateSystemInvertedTransform Method |
Get null when YUpRightHanded coordinate system is used.
Otherwise a MatrixTransform that has an inverted global transform matrix is returned.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic MatrixTransform? GetCoordinateSystemInvertedTransform()
Return Value
MatrixTransform
See Also