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| SceneGetCoordinateSystemInvertedTransform Method | 
            Get null when YUpRightHanded coordinate system is used.
            Otherwise a MatrixTransform that has an inverted global transform matrix is returned.
            
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic MatrixTransform? GetCoordinateSystemInvertedTransform()
Return Value
MatrixTransform See Also
See Also