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SceneInFlightFramesCount Property

InFlightFramesCount represents the number of command buffer and buffers for scene and object data. This value depends on SwapChainImagesCount. When SwapChainImagesCount is 1 (used for SharedTexture or WritableBitmap) then InFlightFramesCount is also 1. When SwapChainImagesCount is 2 or 3 then, by default, InFlightFramesCount is 2. In case when SwapChainImagesCount is 3 or more, then you can set InFlightFramesCount to 3 by setting PreferredInFlightFramesCount to 3. This may be beneficial when recording of the command buffers takes a long time. The current in-flight frame index is set to CurrentInFlightFrameIndex.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public int InFlightFramesCount { get; }

Property Value

Int32
See Also