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SceneComplexGeometryRenderingLayer Property

Gets a RenderingLayer that contains opaque and very complex 3D objects that are expected to take a lot of GPU time to render and should therefore start rendering as soon as possible. Usually this layer contains instanced objects, big point cloud objects or standard objects with many triangles. Objects in this layer are not sorted and are rendered in the main thread (no multi-threading rendering) and in the same order as they are added to the layer.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public RenderingLayer? ComplexGeometryRenderingLayer { get; }

Property Value

RenderingLayer

[Missing <value> documentation for "P:Ab4d.SharpEngine.Scene.ComplexGeometryRenderingLayer"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Scene.ComplexGeometryRenderingLayer"]

See Also