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SceneBackgroundRenderingLayer Property |
Gets a RenderingLayer that is rendered first. Objects in this layer are not sorted and are rendered in the same order as they are added to the layer.
To render the objects in this rendering layer behind all objects from other RenderingLayers, set the
ClearDepthStencilBufferAfterRendering to true.
This will clear the depth buffer so all objects in the following rendering layers will be rendered on top of the objects in BackgroundRenderingLayer (regardless of their depth).
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic RenderingLayer? BackgroundRenderingLayer { get; }Property Value
RenderingLayer
See Also