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SceneBackgroundRenderingLayer Property |
Gets a RenderingLayer that is rendered first. Objects in this layer are not sorted and are rendered in the same order as they are added to the layer.
To render the objects in this rendering layer behind all objects from other RenderingLayers, set the
ClearDepthStencilBufferAfterRendering to true.
This will clear the depth buffer so all objects in the following rendering layers will be rendered on top of the objects in BackgroundRenderingLayer (regardless of their depth).
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic RenderingLayer? BackgroundRenderingLayer { get; }Property Value
RenderingLayer
See Also