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SceneBackgroundRenderingLayer Property |
Gets a RenderingLayer that is rendered first. Objects in this layer are not sorted and are rendered in the same order as they are added to the layer.
To render the objects in this rendering layer behind all objects from other RenderingLayers, set the
ClearDepthStencilBufferAfterRendering to true.
This will clear the depth buffer so all objects in the following rendering layers will be rendered on top of the objects in BackgroundRenderingLayer (regardless of their depth).
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic RenderingLayer? BackgroundRenderingLayer { get; }
Property Value
RenderingLayer[Missing <value> documentation for "P:Ab4d.SharpEngine.Scene.BackgroundRenderingLayer"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Scene.BackgroundRenderingLayer"]
See Also