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SceneFrameDataVersion Property

FrameDataVersion increases each time when only the Scene based data (matrices or materials) is changed. When Scene's structure is changed (for example when a new SceneNode is added or removed, or when a material index is changed), then also SceneCommandBufferVersion is increased.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public int FrameDataVersion { get; }

Property Value

Int32
See Also