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SceneOtherGeometryRenderingLayer Property

Gets a RenderingLayer that contains opaque objects that cannot be rendered with StandardEffect. Usually this layer contains pixels, objects with physically based rendering material and other objects with non-standard effect (for example vertex colored materials). The objects in this layer are not rendered with using multi-threading. Objects in this layer are sorted so that they are grouped by material to minimize state changes.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public MaterialSortedRenderingLayer? OtherGeometryRenderingLayer { get; }

Property Value

MaterialSortedRenderingLayer

[Missing <value> documentation for "P:Ab4d.SharpEngine.Scene.OtherGeometryRenderingLayer"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Scene.OtherGeometryRenderingLayer"]

See Also