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SceneOtherGeometryRenderingLayer Property

Gets a RenderingLayer that contains opaque objects that cannot be rendered with StandardEffect. Usually this layer contains pixels, objects with physically based rendering material and other objects with non-standard effect (for example vertex colored materials). The objects in this layer are not rendered with using multi-threading. Objects in this layer are sorted so that they are grouped by material to minimize state changes.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public MaterialSortedRenderingLayer? OtherGeometryRenderingLayer { get; }

Property Value

MaterialSortedRenderingLayer
See Also