|  | 
| SceneOtherGeometryRenderingLayer Property | 
            Gets a RenderingLayer that contains opaque objects that cannot be rendered with 
StandardEffect.
            Usually this layer contains pixels, objects with physically based rendering material and other objects with non-standard effect (for example vertex colored materials).
            The objects in this layer are not rendered with using multi-threading.
            Objects in this layer are sorted so that they are grouped by material to minimize state changes.
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntax See Also
See Also