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SceneViewSwapChainImagesCount Property

Gets the number of used swap chain images. When using SharedTexture or WritableBitmap, then only one SwapChain image is required because we are waiting for the scene to be rendered. When rendering to a Vulkan Surface, then the number of swap chain images depends on the surface requirements, usually it is set to 2 or 3. The current swap chain index is set to CurrentSwapChainImageIndex.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public int SwapChainImagesCount { get; }

Property Value

Int32
See Also