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SceneViewSwapChainImagesCount Property |
Gets the number of used swap chain images.
When using SharedTexture or WritableBitmap, then only one SwapChain image is required because we are waiting for the scene to be rendered.
When rendering to a Vulkan Surface, then the number of swap chain images depends on the surface requirements, usually it is set to 2 or 3.
The current swap chain index is set to
CurrentSwapChainImageIndex.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic int SwapChainImagesCount { get; }Property Value
Int32
See Also