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EngineCreateOptionsPreferredInFlightFramesCount Property

The only usage of PreferredInFlightFramesCount is when rendering to a Vulkan Surface and the swap chain images count (SwapChainImagesCount) is 3 or more. In this case this value can be set to 3, to use 3 in-flight frames instead of 2. This value needs to be set before the engine is initialized. The actually used in-flight frames count is set to Scene SwapChainImagesCount property. Default value is 0 that means the engine will use the most appropriate value.

Namespace: Ab4d.SharpEngine.Common
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public int PreferredInFlightFramesCount { get; set; }

Property Value

Int32
See Also