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RenderingLayerClearDepthStencilBufferAfterRendering Property

When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects.

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool ClearDepthStencilBufferAfterRendering { get; set; }

Property Value

Boolean
See Also