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RenderingLayerClearDepthStencilBufferAfterRendering Property |
When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue.
When this rendering queue does not have any object, then DepthStencil buffer is not cleared.
This may be used for
BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects.
Namespace: Ab4d.SharpEngine.RenderingLayersAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic bool ClearDepthStencilBufferAfterRendering { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.ClearDepthStencilBufferAfterRendering"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.ClearDepthStencilBufferAfterRendering"]
See Also