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RenderingLayerClearDepthStencilBufferAfterRendering Property |
When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue.
When this rendering queue does not have any object, then DepthStencil buffer is not cleared.
This may be used for
BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects.
Namespace: Ab4d.SharpEngine.RenderingLayersAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic bool ClearDepthStencilBufferAfterRendering { get; set; }Property Value
Boolean
See Also