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RenderingLayerClearDepthStencilBufferAfterRendering Property |
When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue.
When this rendering queue does not have any object, then DepthStencil buffer is not cleared.
This may be used for
BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects.
Namespace: Ab4d.SharpEngine.RenderingLayersAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool ClearDepthStencilBufferAfterRendering { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.ClearDepthStencilBufferAfterRendering"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.ClearDepthStencilBufferAfterRendering"]
See Also