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RenderingLayerClearDepthStencilBufferAfterRendering Property

When set to true, then DepthStencil buffer is cleared after rendering object in this rendering queue. When this rendering queue does not have any object, then DepthStencil buffer is not cleared. This may be used for BackgroundRenderingLayer so that object in that rendering queue will always be rendered behind any other objects.

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public bool ClearDepthStencilBufferAfterRendering { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.ClearDepthStencilBufferAfterRendering"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.RenderingLayers.RenderingLayer.ClearDepthStencilBufferAfterRendering"]

See Also