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SceneViewFormat Property

Gets or sets a StandardBitmapFormats that specifies the texture format that is used by the SwapChain. By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format. To get the raw Vulkan format get the SwapChainFormat property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public StandardBitmapFormats Format { get; set; }

Property Value

StandardBitmapFormats

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.Format"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.Format"]

See Also