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SceneViewFormat Property

Gets or sets a StandardBitmapFormats that specifies the texture format that is used by the SwapChain. By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format. To get the raw Vulkan format get the SwapChainFormat property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public StandardBitmapFormats Format { get; set; }

Property Value

StandardBitmapFormats

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.Format"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.Format"]

See Also