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SceneViewFormat Property |
Gets or sets a
StandardBitmapFormats that specifies the texture format that is used by the SwapChain.
By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format.
To get the raw Vulkan format get the
SwapChainFormat property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic StandardBitmapFormats Format { get; set; }
Property Value
StandardBitmapFormats[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.Format"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.Format"]
See Also