Click or drag to resize
Ab4d.SharpEngine logo

SceneViewFormat Property

Gets or sets a StandardBitmapFormats that specifies the texture format that is used by the SwapChain. By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format. To get the raw Vulkan format get the SwapChainFormat property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public StandardBitmapFormats Format { get; set; }

Property Value

StandardBitmapFormats
See Also