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SceneViewFormat Property

Gets or sets a StandardBitmapFormats that specifies the texture format that is used by the SwapChain. By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format. To get the raw Vulkan format get the SwapChainFormat property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public StandardBitmapFormats Format { get; set; }

Property Value

StandardBitmapFormats
See Also