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SceneViewFormat Property |
Gets or sets a
StandardBitmapFormats that specifies the texture format that is used by the SwapChain.
By default, this is set to BGRA, but in cases when using shared texture or when the engine is only rendering to bitmap, it is also possible to specify the RGBA format.
To get the raw Vulkan format get the
SwapChainFormat property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
See Also