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SceneViewIsPerSampleShading Property

True when per-sample shading is used. This can be used to eliminate aliasing and smooth out e.g. high frequency texture maps. To set the value of per-sample shading, set the PreferredIsPerSampleShading before the SceneView is initialized.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool IsPerSampleShading { get; }

Property Value

Boolean
See Also