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SceneViewRenderHeight Property |
Gets the height in pixels that is used for rendering of this SceneView.
In case when
SupersamplingCount is more than 1, then this value is calculated as
Height multiplied by
SupersamplingFactor.
The super-scaled texture is then down-sampled to the final height that is defined by
Height property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic int RenderHeight { get; }Property Value
Int32
See Also