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SceneViewRenderHeight Property |
Gets the height in pixels that is used for rendering of this SceneView.
In case when
SupersamplingCount is more than 1, then this value is calculated as
Height multiplied by
SupersamplingFactor.
The super-scaled texture is then down-sampled to the final height that is defined by
Height property.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic int RenderHeight { get; }Property Value
Int32
See Also