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SceneViewRenderHeight Property

Gets the height in pixels that is used for rendering of this SceneView. In case when SupersamplingCount is more than 1, then this value is calculated as Height multiplied by SupersamplingFactor. The super-scaled texture is then down-sampled to the final height that is defined by Height property.

Namespace: Ab4d.SharpEngine
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public int RenderHeight { get; }

Property Value

Int32

[Missing <value> documentation for "P:Ab4d.SharpEngine.SceneView.RenderHeight"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.SceneView.RenderHeight"]

See Also