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| SceneViewRenderHeight Property | 
            Gets the height in pixels that is used for rendering of this SceneView.
            In case when 
SupersamplingCount is more than 1, then this value is calculated as 
Height multiplied by 
SupersamplingFactor.
            The super-scaled texture is then down-sampled to the final height that is defined by 
Height property.
            
 Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic int RenderHeight { get; }Property Value
Int32 See Also
See Also