![]() | |
Vulkan |
[Missing <summary> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]
public void TransitionImageToShaderReadOnlyOptimalLayout( GpuImage image, int baseMipLevel, int levelCount )
[Missing <param name="image"/> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]
[Missing <param name="baseMipLevel"/> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]
[Missing <param name="levelCount"/> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]
[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransitionImageToShaderReadOnlyOptimalLayout(Ab4d.SharpEngine.Core.GpuImage,System.Int32,System.Int32)"]