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VulkanDeviceTransitionImageToShaderReadOnlyOptimalLayout Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void TransitionImageToShaderReadOnlyOptimalLayout(
	GpuImage image,
	int baseMipLevel,
	int levelCount
)

Parameters

image  GpuImage
 
baseMipLevel  Int32
 
levelCount  Int32
 
See Also