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VulkanDeviceCreateMultiSampledRenderPass Method


Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public RenderPass CreateMultiSampledRenderPass(
	Format format,
	SampleCountFlags sampleCount,
	Format depthStencilFormat,
	bool hasStencilBuffer,
	ImageLayout finalImageLayout,
	string? name = null
)

Parameters

format  Format
 
sampleCount  SampleCountFlags
 
depthStencilFormat  Format
 
hasStencilBuffer  Boolean
 
finalImageLayout  ImageLayout
 
name  String  (Optional)
 

Return Value

RenderPass
See Also