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VulkanDeviceFlushStagingCommandBuffers Method |
FlushStagingCommandBuffers start writing all the data that were added to
StagingGpuBuffer.
When waitUntilFinished is true, then the method waits until all the copy operations are finished.
If waitUntilFinished is false, then user can call
WaitForStagingCommandBuffers at some later stage.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void FlushStagingCommandBuffers(
bool waitUntilFinished
)
Parameters
- waitUntilFinished Boolean
- When waitUntilFinished is true, then the method waits until all the copy operations are finished. If waitUntilFinished is false, then user can call WaitForStagingCommandBuffers at some later stage.
See Also