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VulkanDeviceFlushStagingCommandBuffers Method

FlushStagingCommandBuffers start writing all the data that were added to StagingGpuBuffer. When waitUntilFinished is true, then the method waits until all the copy operations are finished. If waitUntilFinished is false, then user can call WaitForStagingCommandBuffers at some later stage.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public void FlushStagingCommandBuffers(
	bool waitUntilFinished
)

Parameters

waitUntilFinished  Boolean
When waitUntilFinished is true, then the method waits until all the copy operations are finished. If waitUntilFinished is false, then user can call WaitForStagingCommandBuffers at some later stage.
See Also