Ab | |
| Class | Description | |
|---|---|---|
| AndroidVulkanSurfaceProvider | ||
| CustomVulkanSurfaceProvider | ||
| PhysicalDeviceDetails | PhysicalDeviceDetails class provides information about a PhysicalDevice. | |
| PhysicalDeviceDetailsPhysicalDeviceLimitsArrays | ||
| SurfaceDetails | ||
| VulkanDevice | VulkanDevice represents the Vulkan device that defines resources on the graphics card and is used to render objects defined by a Scene object. To share resources between multiple Scene objects, create all Scene objects by the same VulkanDevice instance. To create a VulkanDevice use the static Create method. | |
| VulkanException | The exception class for errors that occur in Vulkan. | |
| VulkanInstance | A VulkanInstance is an object is an object that is used to get the available Vulkan API version, enumerate the available physical devices and create a VulkanDevice. There is usually only one VulkanInstance per application. A VulkanInstance can be created by using Create(EngineCreateOptions) method. But usually it is created when creating a VulkanDevice method by calling VulkanDevice.Create method. | |
| VulkanSurfaceProvider | ||
| WindowsVulkanSurfaceProvider |