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VulkanDeviceDisposeVulkanResourceOnMainThreadAfterFrameRendered Method

DisposeVulkanResourceOnMainThreadAfterFrameRendered method disposes the Vulkan resources with the specified type and handle on the main thread and after the rendering of the current frame is complete and the GPU resources for that frame are no longer used. If this is called on the main thread and if the current frame is already fully rendered (for example after calling WaitUntilIdle, then the specified Vulkan resource is immediately disposed. This method can be called from any thread.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public void DisposeVulkanResourceOnMainThreadAfterFrameRendered(
	ulong vulkanHandle,
	Type vulkanType
)

Parameters

vulkanHandle  UInt64
vulkanHandle as ulong
vulkanType  Type
vulkan type, for example typeof(PipelineLayout) or typeof(DescriptorSetLayout)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Vulkan.VulkanDevice.DisposeVulkanResourceOnMainThreadAfterFrameRendered(System.UInt64,System.Type)"]

See Also