Click or drag to resize
Ab4d.SharpEngine logo

GeometryMesh Class

StandardMesh is a StandardMesh that can be defined by providing individual arrays for position, normal, texture coordinates and triangle indices.
Inheritance Hierarchy

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 1.0.8740+deb2991acfe86a95cca780cd4f82bcae2805c1a5
Syntax
C#
public class GeometryMesh : StandardMesh

The GeometryMesh type exposes the following members.

Constructors
Properties
Methods
 NameDescription
Protected methodOnUpdateMesh OnUpdateMesh
(Overrides TriangleMeshTOnUpdateMesh(Boolean))
Public methodUpdateBoundingBox UpdateBoundingBox method calculates the BoundingBox from the Vertices.
(Overrides TriangleMeshTUpdateBoundingBox)
Public methodUpdateNormals UpdateNormals method calculates the normals from the positions and triangle indices.
Top
See Also