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GeometryMeshTextureCoordinates Property

Gets or sets an array of Vector2 that defines the texture coordinates for this mesh. When TextureCoordinates property value or the data in the positions array are changed and if this mesh was already initialized (IsInitialized is true) then you need to call UpdateMesh or UpdateMesh(BoundingBox) method for the changes to take effect.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public Vector2[]? TextureCoordinates { get; set; }

Property Value

Vector2

[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.GeometryMesh.TextureCoordinates"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.GeometryMesh.TextureCoordinates"]

See Also