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GeometryMesh(Vector3, Vector2, Int32, Boolean, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public GeometryMesh(
	Vector3[] positions,
	Vector2[]? textureCoordinates,
	int[]? triangleIndices,
	bool automaticallyCalculateNormals = true,
	string? name = null
)

Parameters

positions  Vector3
positions
textureCoordinates  Vector2
textureCoordinates
triangleIndices  Int32
triangleIndices
automaticallyCalculateNormals  Boolean  (Optional)
when true (by default), then Normals are automatically calculated (when triangleIndices are provided)
name  String  (Optional)
optional name
See Also