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GeometryMeshPositions Property |
Gets or sets an array of Vector3 that defines the positions for this mesh.
When Positions property value or the data in the positions array are changed and
if this mesh was already initialized (
IsInitialized is true) then
you need to call
UpdateMesh or
UpdateMesh(BoundingBox) method for the changes to take effect.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic Vector3[]? Positions { get; set; }Property Value
Vector3
See Also