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TriangleMeshTVertices Property |
Array of vertices of the specified type T.
When the data in the Vertices array are changed and
if this mesh was already initialized (
IsInitialized is true) then
you need to call
UpdateMesh or
UpdateMesh(BoundingBox) method for the changes to take effect.
When the Vertices property is changed to another array, then UpdateMesh is called automatically. Changing Vertices also calculates the new BoundingBox.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic T[]? Vertices { get; set; }Property Value
T
See Also