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TriangleMeshTVertices Property |
Array of vertices of the specified type T.
When the data in the Vertices array are changed and
if this mesh was already initialized (
IsInitialized is true) then
you need to call
UpdateMesh or
UpdateMesh(BoundingBox) method for the changes to take effect.
When the Vertices property is changed to another array, then UpdateMesh is called automatically. Changing Vertices also calculates the new BoundingBox.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic T[]? Vertices { get; set; }Property Value
T
See Also