Click or drag to resize
Ab4d.SharpEngine logo

TriangleMeshTVertices Property

Array of vertices of the specified type T. When the data in the Vertices array are changed and if this mesh was already initialized (IsInitialized is true) then you need to call UpdateMesh or UpdateMesh(BoundingBox) method for the changes to take effect. When the Vertices property is changed to another array, then UpdateMesh is called automatically. Changing Vertices also calculates the new BoundingBox.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public T[]? Vertices { get; set; }

Property Value

T
See Also