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TriangleMeshTVertices Property |
Array of vertices of the specified type T.
When the data in the Vertices array are changed and
if this mesh was already initialized (
IsInitialized is true) then
you need to call
UpdateMesh or
UpdateMesh(BoundingBox) method for the changes to take effect.
When the Vertices property is changed to another array, then UpdateMesh is called automatically. Changing Vertices also calculates the new BoundingBox.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic T[]? Vertices { get; set; }
Property Value
T[Missing <value> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.Vertices"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Meshes.TriangleMesh`1.Vertices"]
See Also