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CoordinateSystems Enumeration |
CoordinateSystems defines the possible coordinate systems that can be used in Ab4d.SharpEngine.
The coordinate system can be changed by the
SetCoordinateSystem(CoordinateSystems) method.
The default coordinate system is
YUpRightHanded.
CAD applications usually use
ZUpRightHanded coordinate system.
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic enum CoordinateSystems
Members| Member name | Value | Description |
|---|
| YUpRightHanded | 0 |
The default coordinate system with Y axis up, X axis to the right and Z axis out of the screen.
This coordinate system is also used in WPF 3D, Ab3d.PowerToys, Ab3d.DXEngine, OpenGL and Maya.
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| YUpLeftHanded | 1 |
Y axis up, X axis to the right and Z axis into the screen.
This coordinate system is used in DirectX and Unity.
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| ZUpRightHanded | 2 |
Standard CAD coordinate system with Z axis up, X axis to the right and Y axis into the screen.
This coordinate system is used in most CAD applications, 3D Studio Max and Blender.
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| ZUpLeftHanded | 3 |
Z axis up, X axis to the right and Y axis out of the screen.
This coordinate system is used in Unreal engine.
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See Also