|  | 
| RenderingLayerSortingCompletedEventArgs Class | 
            RenderingLayerSortingCompletedEventArgs is used for the 
SortingCompleted event.
            The event is called after the RenderingLayer is sorted.
            It allows the code in the event handler to change the order in which objects are rendered by changing the values in the 
SortedIndexes array
            (note: use RenderingItems.Count to get number of items because SortedIndexes.Length may be too big).
            
 Inheritance Hierarchy
Inheritance HierarchySystemObject
  SystemEventArgs
    Ab4d.SharpEngine.CommonRenderingLayerSortingCompletedEventArgs
Namespace: Ab4d.SharpEngine.CommonAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic class RenderingLayerSortingCompletedEventArgs : EventArgs
The RenderingLayerSortingCompletedEventArgs type exposes the following members.
 Constructors
Constructors Properties
Properties|  | Name | Description | 
|---|
|  | RenderingItems | Gets a list of RenderingItem objects that are defined in the sorted RenderingLayer. | 
|  | SortedIndexes | Gets an array of indexes that define the sorted order of the RenderingItem.
            To provide custom sort order the event handler may change the indexes in this array.
            IMPORTANT: Never use SortedIndexes.Length - this array may be bigger then required. To get count of items always use RenderingItem.Count. | 
Top See Also
See Also