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Ab4d.SharpEngine.Animation Namespace

Ab4d.SharpEngine Animation namespace provides classes that can animate the camera or SceneNodes.
Classes
 ClassDescription
Public classAnimationT 
Public classAnimationBuilder 
Public classCameraAnimation 
Public classColorKeyframesTrack 
Public classFloatKeyframesTrack 
Public classHsvColorKeyframesTrack 
Public classKeyframeT 
Public classKeyframeInfoT 
Public classKeyframesTrackT 
Public classLightAnimation 
Public classLightTargetsAnimation 
Public classMaterialAnimation 
Public classMaterialTargetsAnimation 
Public classSceneNodeAnimation 
Public classSceneNodeTargetsAnimation 
Public classShortestAngleKeyframesTrack 
Public classTargetsAnimationT 
Public classTransformationAnimation TransformationAnimation is used to animate a SceneNode by setting and animating SceneNode's transformation. This animation can translate (move), scale and rotate the SceneNode. Rotation can be done by using Euler angles or Quaternions (only one type of rotation can be used so you cannot mix Euler and Quaternion keyframes). It is also possible to set a custom PivotPoint that specifies the center of rotation and the origin of scale. When PivotPoint is not set, the SceneNode's center position is used as a pivot point.
Public classVector3KeyframesTrack 
Interfaces
 InterfaceDescription
Public interfaceIAnimation 
Public interfaceIAnimationTrack 
Enumerations