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TransformationAnimation Class

[Missing <summary> documentation for "T:Ab4d.SharpEngine.Animation.TransformationAnimation"]

Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.AnimationAnimationSceneNode
    Ab4d.SharpEngine.AnimationTargetsAnimationSceneNode
      Ab4d.SharpEngine.AnimationSceneNodeTargetsAnimation
        Ab4d.SharpEngine.AnimationTransformationAnimation

Namespace: Ab4d.SharpEngine.Animation
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public class TransformationAnimation : SceneNodeTargetsAnimation

The TransformationAnimation type exposes the following members.

Properties
 NameDescription
Public propertyConvertOtherTransformationsToStandardTransform When this property is true (by default) and when IsUsingExistingStandardTransform is true, then existing transformation (TranslateTransform, ScaleTransform and AxisAngleRotateTransform) are converted into StandardTransform.
Public propertyPivotPoint When PivotPoint is set, then rotations and scale are done by using that pivot point. When PivotPoint is not null (by default), then rotation and scale are done by using the object's center position as a pivot point.
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Methods
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Animation.TransformationAnimation"]

See Also