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TransformationAnimationPivotPoint Property

When PivotPoint is set, then rotations and scale are done by using that pivot point. When PivotPoint is not null (by default), then rotation and scale are done by using the object's center position as a pivot point.

Namespace: Ab4d.SharpEngine.Animation
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Vector3? PivotPoint { get; set; }

Property Value

NullableVector3
See Also