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MeshFactoryCreateSkyBoxMesh Method |
CreateSkyBoxMesh creates a box mesh with inverted normals, adjusted texture coordinates and flipped triangle order to correctly show the sky box
(using Material and not BackMaterial property to set the sky box textures).
The center of the sky box is at (0, 0, 0) and its size is defined by the size parameter.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static StandardMesh CreateSkyBoxMesh(
float size,
string? name = "SkyBoxMesh"
)
Parameters
- size Single
- sky box size
- name String (Optional)
- optional name for the mesh
Return Value
StandardMeshStandardMesh with filled vertices array and index array
See Also