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| MeshFactorySetSphereVerticesArray Method | 
            SetSphereVerticesArray fills the PositionNormalTextureVertex array with position, normal and texture coordinates for the sphere with specified parameters.
            If the specified verticesArray is null or its Length is not correct, then a new array of PositionNormalTextureVertex is created.
            The method also sets the boundingBox of the positions.
            
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic static void SetSphereVerticesArray(
	Vector3 centerPosition,
	float radius,
	int segments,
	ref PositionNormalTextureVertex[]?? verticesArray,
	out BoundingBox? boundingBox
)
Parameters
- centerPosition  Vector3
- center of the sphere
- radius  Single
- radius of the sphere
- segments  Int32
- number of segments that define the sphere
- verticesArray  PositionNormalTextureVertex
- array of PositionNormalTextureVertex items (by ref)
- boundingBox  BoundingBox
- BoundingBox (out parameter)
 See Also
See Also