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MeshFactoryGetPlaneTriangleIndicesArray Method

Returns an array of triangle indexes that can be used with vertex buffer created by SetPlaneVerticesArray(Vector3, Vector3, Vector3, Single, Single, Int32, Int32, PositionNormalTextureVertex, BoundingBox) method.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public static int[] GetPlaneTriangleIndicesArray(
	int widthSegments,
	int heightSegments
)

Parameters

widthSegments  Int32
number of segments in the width direction
heightSegments  Int32
number of segments in the height direction

Return Value

Int32
array of triangle indexes
See Also