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MeshFactorySetPlaneVerticesArray Method |
SetPlaneVerticesArray fills the PositionNormalTextureVertex array with position, normal and texture coordinates for the plane with specified parameters.
If the specified verticesArray is null or its Length is not correct, then a new array of PositionNormalTextureVertex is created.
The method also sets the boundingBox of the positions.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static void SetPlaneVerticesArray(
Vector3 centerPosition,
Vector3 planeNormal,
Vector3 planeHeightDirection,
float width,
float height,
int widthSegments,
int heightSegments,
ref PositionNormalTextureVertex[]?? verticesArray,
out BoundingBox? boundingBox
)
Parameters
- centerPosition Vector3
- center position of the plane
- planeNormal Vector3
- Vector3 that is perpendicular to the plane
- planeHeightDirection Vector3
- Vector3 that defines the direction of the height
- width Single
- width of the plane
- height Single
- height of the plane
- widthSegments Int32
- number of segments in the width direction
- heightSegments Int32
- number of segments in the height direction
- verticesArray PositionNormalTextureVertex
- array of PositionNormalTextureVertex items (by ref)
- boundingBox BoundingBox
- BoundingBox (out parameter)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.MeshFactory.SetPlaneVerticesArray(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Single,System.Single,System.Int32,System.Int32,Ab4d.SharpEngine.Common.PositionNormalTextureVertex[]@,Ab4d.SharpEngine.Common.BoundingBox@)"]
See Also