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| MeshFactoryCreateFullScreenQuad Method | 
            Creates a TriangleMesh with PositionTextureVertex that defines a full screen quad (rectangle created with two triangles).
            
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
 Syntax
Syntaxpublic static TriangleMesh<PositionTextureVertex> CreateFullScreenQuad(
	bool isFrontCounterClockwise = true,
	string? name = "FullScreenQuad"
)
Parameters
- isFrontCounterClockwise  Boolean  (Optional)
- Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
- name  String  (Optional)
- name - FullScreenQuad by default
Return Value
TriangleMeshPositionTextureVertexSimpleMesh
 See Also
See Also