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MeshFactoryCreateFullScreenQuad Method |
Creates a TriangleMesh with PositionTextureVertex that defines a full screen quad (rectangle created with two triangles).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static TriangleMesh<PositionTextureVertex> CreateFullScreenQuad(
bool isFrontCounterClockwise = true,
string? name = "FullScreenQuad"
)
Parameters
- isFrontCounterClockwise Boolean (Optional)
- Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
- name String (Optional)
- name - FullScreenQuad by default
Return Value
TriangleMeshPositionTextureVertexSimpleMesh
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.MeshFactory.CreateFullScreenQuad(System.Boolean,System.String)"]
See Also