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MeshFactoryCreateFullScreenQuad Method |
Creates a TriangleMesh with PositionTextureVertex that defines a full screen quad (rectangle created with two triangles).
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static TriangleMesh<PositionTextureVertex> CreateFullScreenQuad(
bool isFrontCounterClockwise = true,
string? name = "FullScreenQuad"
)
Parameters
- isFrontCounterClockwise Boolean (Optional)
- Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
- name String (Optional)
- name - FullScreenQuad by default
Return Value
TriangleMeshPositionTextureVertexSimpleMesh
See Also