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MeshFactoryCreateFullScreenQuad Method

Creates a TriangleMesh with PositionTextureVertex that defines a full screen quad (rectangle created with two triangles).

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static TriangleMesh<PositionTextureVertex> CreateFullScreenQuad(
	bool isFrontCounterClockwise = true,
	string? name = "FullScreenQuad"
)

Parameters

isFrontCounterClockwise  Boolean  (Optional)
Boolean that specifies if triangles are oriented so that front size of the quad is clock wise (true by default)
name  String  (Optional)
name - FullScreenQuad by default

Return Value

TriangleMeshPositionTextureVertex
SimpleMesh
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.MeshFactory.CreateFullScreenQuad(System.Boolean,System.String)"]

See Also