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VulkanDeviceTransferQueue Property |
Gets the Transfer Queue that can be used on the main thread to execute transfer commands.
This queue is set only when the GPU supports transfer queue and when
EnableBackgroundResourceUpload is false (true by default).
When EnableBackgroundResourceUpload is true, then
BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic Queue TransferQueue { get; }
Property Value
Queue[Missing <value> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]
See Also