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VulkanDeviceTransferQueue Property

Gets the Transfer Queue that can be used on the main thread to execute transfer commands. This queue is set only when the GPU supports transfer queue and when EnableBackgroundResourceUpload is false (true by default). When EnableBackgroundResourceUpload is true, then BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public Queue TransferQueue { get; }

Property Value

Queue

[Missing <value> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TransferQueue"]

See Also