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VulkanDeviceTransferQueue Property |
Gets the Transfer Queue that can be used on the main thread to execute transfer commands.
This queue is set only when the GPU supports transfer queue and when
EnableBackgroundResourceUpload is false (true by default).
When EnableBackgroundResourceUpload is true, then
BackgroundTransferQueue is created instead. This prevents using the same queue on main and background thread.
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic Queue TransferQueue { get; }Property Value
Queue
See Also