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VulkanDeviceTryToUseHostVisibleMemoryBeforeTriggeringOutOfMemoryEvent Property

When true (by default) and a memory allocation failed, then the VulkanMemoryAllocator will try to use host visible memory before triggering the OutOfMemoryOccured event.

Namespace: Ab4d.SharpEngine.Vulkan
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool TryToUseHostVisibleMemoryBeforeTriggeringOutOfMemoryEvent { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TryToUseHostVisibleMemoryBeforeTriggeringOutOfMemoryEvent"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Vulkan.VulkanDevice.TryToUseHostVisibleMemoryBeforeTriggeringOutOfMemoryEvent"]

See Also