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StandardMaterialBaseIsTwoSided Property

Gets or sets a Boolean that specifies if the material should be rendered on both front and back side. Note that when rendering semi-transparent objects and when alpha clipping is not used, it is better to set BackMaterial to the same material as Material instead of setting IsTwoSided to true because this correctly rendered the back side before the front side.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool IsTwoSided { get; set; }

Property Value

Boolean

Implements

ITwoSidedMaterialIsTwoSided
See Also