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StandardMaterialBaseAlphaClipThreshold Property |
Pixels with alpha color values below this value will be clipped (not rendered and their depth will not be written to depth buffer).
Expected values are between 0 and 1.
When 0 (by default) then alpha clipping is disabled - this means that also pixels with alpha value 0 are fully processed (they are not visible but its depth value is still written so objects that are rendered afterwards and are behind the pixel will not be visible).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic float AlphaClipThreshold { get; set; }
Property Value
Single[Missing <value> documentation for "P:Ab4d.SharpEngine.Materials.StandardMaterialBase.AlphaClipThreshold"]
Implements
IDiffuseTextureMaterialAlphaClipThreshold
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.StandardMaterialBase.AlphaClipThreshold"]
See Also