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StandardMaterialBaseDiffuseTextureSamplerType Property

Gets or sets the sampler type for the diffuse texture. Sampler type defines how the texture is read by the graphics card. Default value is Mirror. Setting this property sets the DiffuseTextureSampler with the actual GpuSampler when the material is initialized. It is also possible to set the DiffuseTextureSampler by calling the SetDiffuseTextureSampler(GpuSampler) method.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public CommonSamplerTypes DiffuseTextureSamplerType { get; set; }

Property Value

CommonSamplerTypes

Implements

IDiffuseTextureMaterialDiffuseTextureSamplerType
See Also