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StandardMaterialBaseDiffuseTextureSamplerType Property

Gets or sets the sampler type for the diffuse texture. Sampler type defines how the texture is read by the graphics card. Default value is Mirror. Setting this property sets the DiffuseTextureSampler with the actual GpuSampler when the material is initialized. It is also possible to set the DiffuseTextureSampler by calling the SetDiffuseTextureSampler(GpuSampler) method.

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public CommonSamplerTypes DiffuseTextureSamplerType { get; set; }

Property Value

CommonSamplerTypes

Implements

IDiffuseTextureMaterialDiffuseTextureSamplerType
See Also