 |
StandardMaterialBaseDiffuseTexture Property |
Gets or sets a GpuImage objects that define the texture.
When rendering texture, the colors from texture are multiplied by the
DiffuseColor (White color is used when a texture is set and DiffuseColor is not changed by the user).
When user does not set the DiffuseColor but sets the DiffuseTexture, then the DiffuseColor is automatically set to White color to preserve the colors in the texture.
The GpuImage is not disposed when disposing this Material (except when calling
DisposeWithTexture method).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Materials.StandardMaterialBase.DiffuseTexture"]
See Also