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MeshUtilsUpdateCombinedMeshes Method |
UpdateCombinedMeshes method updates the Vertices in specified combinedMesh that was created before by calling
CombineAllMeshes(GroupNode, Transform) method.
It also applies all the transformations to the positions and normals.
If the count of triangle indices is the same, then they are not updated.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic static void UpdateCombinedMeshes(
StandardMesh combinedMesh,
GroupNode groupNode,
Transform? parentTransform = null
)
Parameters
- combinedMesh StandardMesh
- StandardMesh that was created before by calling the CombineAllMeshes method
- groupNode GroupNode
- root GroupNode
- parentTransform Transform (Optional)
- parent Transform or null
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.UpdateCombinedMeshes(Ab4d.SharpEngine.Meshes.StandardMesh,Ab4d.SharpEngine.SceneNodes.GroupNode,Ab4d.SharpEngine.Transformations.Transform)"]
See Also