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MeshUtilsUpdateCombinedMeshes Method

UpdateCombinedMeshes method updates the Vertices in specified combinedMesh that was created before by calling CombineAllMeshes(GroupNode, Transform) method. It also applies all the transformations to the positions and normals. If the count of triangle indices is the same, then they are not updated.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static void UpdateCombinedMeshes(
	StandardMesh combinedMesh,
	GroupNode groupNode,
	Transform? parentTransform = null
)

Parameters

combinedMesh  StandardMesh
StandardMesh that was created before by calling the CombineAllMeshes method
groupNode  GroupNode
root GroupNode
parentTransform  Transform  (Optional)
parent Transform or null
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.UpdateCombinedMeshes(Ab4d.SharpEngine.Meshes.StandardMesh,Ab4d.SharpEngine.SceneNodes.GroupNode,Ab4d.SharpEngine.Transformations.Transform)"]

See Also