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MeshUtilsGetPositionFromVertexBufferT Method

Gets a single position from the specified vertex buffer array. If vertex buffer type is not supported (not defined by DXEngine) then an exception is thrown. To get a triangle (3 positions) use the GetTriangleFromVertexBufferT(T, Int32, Int32, Int32, Vector3, Vector3, Vector3) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static Vector3 GetPositionFromVertexBuffer<T>(
	T[] vertexBuffer,
	int index
)
where T : struct, new()

Parameters

vertexBuffer  T
vertex buffer array
index  Int32
index the position

Type Parameters

T
type of vertex buffer

Return Value

Vector3
position as Vector3
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.GetPositionFromVertexBuffer``1(``0[],System.Int32)"]

See Also