Mesh | |
| Name | Description | |
|---|---|---|
| CreateFlatShadedMesh(StandardMesh, String) | CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges). In this case no position is shared with any other triangle (number of new vertices is the same as length of mesh's TriangleIndices). | |
| CreateFlatShadedMesh(Vector3, Int32) | CreateFlatShadedMesh converts the mesh defined by the originalPositions and originalTriangleIndices to a flat shaded mesh (all edges are hard edges; there are no smooth edges). In this case no position is shared with any other triangle (number of new positions is the same as length of originalTriangleIndices). |