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MeshUtilsCreateOutlinePositionsMesh Method

CreateOutlinePositionsMesh creates a new TriangleMesh that is created by moving all positions for the specified outlineDistance in the direction of the normal. The TriangleMesh is created with Vector3 as position vertex layout. To create StandardMesh with PositionNormalTexture vertex layout use CreateOutlineStandardMesh(StandardMesh, Single, Transform, String).

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static TriangleMesh<Vector3>? CreateOutlinePositionsMesh(
	StandardMesh mesh,
	float outlineDistance,
	Transform? transform = null,
	string? meshName = null
)

Parameters

mesh  StandardMesh
original StandardMesh
outlineDistance  Single
distance of the moved positions
transform  Transform  (Optional)
optional transformation
meshName  String  (Optional)
optional name of the created mesh

Return Value

TriangleMeshVector3
TriangleMesh with Vector3 as vertex layout (only position)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateOutlinePositionsMesh(Ab4d.SharpEngine.Meshes.StandardMesh,System.Single,Ab4d.SharpEngine.Transformations.Transform,System.String)"]

See Also